Overview Problem Goal Research Ideation Test 1 Mid-Fi Test 2 Hi-Fi Impact Reflection
UX Design Physical + Digital Accessibility Public Transit

Brantford
Bus Kiosk

Bridging the digital divide in public transit — a "phygital" kiosk that ensures every commuter can access real-time bus information, regardless of tech literacy.

Timeline
Sep — Dec 2025
4 Months
Team
Page 404
5 Members
Tools
Figma
Physical Prototyping
Brantford Bus Kiosk

Overview

01

This project was a 4-month collaboration with Brantford Transit to tackle the digital divide in public transportation. Our goal was to create a kiosk that combines the convenience of digital search with the tactile experience of the physical world.

The transportation department confirmed that 10% of passengers do not use smartphones — creating a gap in accessibility that no existing solution addressed.

Our solution integrates three core features: a printable itinerary, multimodal input (touchscreen + physical keyboard), and multilingual support for 6 languages — meeting Brantford's ICF goals for digital inclusion and public innovation.

Kiosk Design
Final Kiosk Design
Kiosk Screen UI Flow
Bus Kiosk Audio Tutorial

The Problem

02

Commuters in Brantford often struggle to find accurate and clear bus information. During field research, a clear pattern emerged — the system failed two groups entirely.

While younger students confidently checked their phones, many seniors and newcomers walked straight past the information wall to ask the ticket booth staff.

— Observation, Brantford Transit Terminal

I cannot read the maps on the wall.

I don't want to buy internet just to use the bus app.

The Analogue Gap: Wall-mounted printed schedules were small, clustered, and impossible to read — offering no real-time updates.

The Digital Gap: Real-time info required smartphones and data plans, excluding those without tech access.
Wall of Confusion
Current state: printed schedules are small, clustered, and hard to read

Goal

03

Design an inclusive, accessible, and easy-to-use bus information kiosk that helps all riders quickly obtain route information — without a smartphone.

01

Printable Itinerary

A thermal printer provides a physical receipt with departure times, stop list, and alighting reminders.

02

Multimodal Input

Touchscreen input alongside a physical keyboard, catering to both digital natives and analogue users.

03

Multilingual Support

Language selection on the welcome screen, buried in settings, to support Brantford's diverse communities.

Research & Discovery

04

Instead of relying solely on data, we spent a full day at the Brantford Transit Terminal. We conducted 17 intercept interviews and observed passenger behaviors during peak and off-peak hours.

We identified three distinct user groups, each facing a unique barrier to entry:

User Groups
Seniors, newcomers, and non-tech users — each with distinct pain points

Ideation

05

Based on early observations, we centered solutions around the bus shelter kiosk. After presenting concept ideas to our mentor, we narrowed our focus to a "phygital" product integrating physical and digital experiences.

Sketches
Initial solution sketches
First Concept
First concept exploration
User Flow
Kiosk screen UI flow

Guerilla Testing

06

We took paper prototypes directly to the bus terminal. This "fail fast" approach immediately exposed three critical friction points our initial assumptions had missed.

Testing Process at Bus Terminal
Testing process with paper prototypes at the bus terminal
Finding 01

Multilingual Needs Buried

Non-English speakers felt intimidated when the interface started in English. They didn't want to hunt for a translation button.
The Fix: Language selection moved to the very first screen — the welcome mat, not a hidden setting.
Finding 02

Keyboard Hesitation

While students happily typed, seniors hesitated to use an onscreen keyboard, preferring the tactile assurance of physical keys.
The Fix: Physical keyboard reinstated — users shouldn't have to change their habits to use our machine.
Finding 03

Visual Confusion vs. Tactile Confirmation

Users wanted immediate visual confirmation of their route selection on a map, not just a text list.
The Fix: Redesigned Split View — a static map alongside the list of stops for visual reinforcement.
Testing Insights
Field testing feedback synthesis

Mid-Fidelity Design

07

Based on guerilla testing findings, we built mid-fidelity prototypes and verified the full ecosystem — how users switched between the physical keyboard and screen.

Mid-Fi Design 1
Mid-Fidelity Design Iteration 1
Mid-Fi Design 2
Mid-Fidelity Design Iteration 2
Mid-Fi Design 3
Mid-Fidelity Design Iteration 3

Usability Testing 2

07.1

Second round of usability testing with 13 participants — students, seniors, newcomers, and non-tech users. Three key findings shaped Version 2.0.

Usability Testing Session
Usability testing session with participants
Finding A

Static Map Confusion

Users instinctively tried to touch, drag, and zoom the static map. When it didn't respond, they assumed the kiosk was broken.
The Fix: Upgraded to a fully interactive map allowing standard touch gestures (zoom, drag).
Finding B

TV Screen Ignored

Almost nobody noticed the external TV screen. Users focused entirely on the kiosk screen or their printed ticket.
The Fix: Removed the TV and integrated "Bus Arriving" alerts directly into the main kiosk interface.
Finding C

Itinerary Uncertainty

Users felt anxious when itinerary details were general. They wanted precise numbers: arrival times and stop counts.
The Fix: Replaced vague labels with exact arrival times and precise stop counts.

High-Fidelity Design

08

Version 2.0 addressed every major friction point. Here's what changed:

High Fidelity Kiosk Animated
Final High-Fidelity Kiosk UI
Screen 1
Language Selection Welcome Screen
Screen 2
Split View: Interactive Map & Stops

Implementation & ICF Alignment

09
ICF Alignment

Digital Inclusion

Directly supports Brantford's ICF goals by providing digital access to the 10% of riders without smartphones.

Scalability

Low-Cost Deployment

Can be installed using existing Ticket Vending Machine hardware shells, minimizing infrastructure costs.

Sustainability

Low Maintenance

Integrates with existing real-time data API. Only paper for receipts requires regular maintenance.

Reflection

10

User-Centred Design Requires Continuous Iteration

We learned that our first idea is rarely the best one. Removing the external TV screen, which users completely ignored, taught us that good design is often about subtracting what doesn’t add value.

Real-World Testing Reveals Insights Interviews Cannot

In the classroom, our prototype made sense. But in the busy bus terminal, we saw behaviors interviews missed, like users trusting physical maps over screens. Context changes everything.

Accessibility Must Be Designed from the Start

Seeing seniors bypass the touchscreen for the physical keyboard proved that accessibility isn’t an “add-on.” For inclusivity to work, it has to be part of the foundation, not an afterthought.

Mixed Physical–Digital Solutions Are Powerful

In a world racing towards “digital-only,” we found that physical elements still matter. The printed ticket and tactile keyboard provided a sense of security and trust that a screen alone could not match.

Next Project
Package Redesign →